Ian's Eyes Download For Pc [key Serial Number]
- ranspotgurgslaled
- Aug 13, 2019
- 8 min read
Updated: Mar 18, 2020
About This Game Welcome to Wintreal, a small town in the northern US and home to the Blue Norholm Centenary School. Today is Ian’s first day at his new school. Being blind, Ian has always relied on North, his faithful seeing eye dog, to guide him. But not everything is as it seems at Blue Norholm, and it won’t take long until Ian’s blindness will be the least of North’s problems…FeaturesGuide Ian through the game as North, his faithful canine companionUse stealth, misdirection an guile to avoid the ghoulish studentsNo violence 1075eedd30 Title: Ian's EyesGenre: Adventure, IndieDeveloper:Sindie GamesPublisher:SOEDESCO PublishingRelease Date: 1 Sep, 2016 Ian's Eyes Download For Pc [key Serial Number] ian stuart behind blue eyes lyrics. ian's eyes historia. ian hunter eyes. through my eyes ian happ. ian somerhalder grey eyes. ian mcshane eyes. ian anderson eyes. ian redman pretty green eyes. ian fleming for your eyes only. ian's eyes jogo. ian mcdonald eyes. janis ian restless eyes. ian's eyes wikipedia. ian's eyes final alternativo. janis ian restless eyes album. ian gallagher eyes. ian somerhalder eyes color. ian's eyes indie games. ian's eyes gameplay. ian mcdonald ''driver's eyes'' (1999). ian somerhalder brown eyes. close my eyes ian van dahl. ian hanomansing eyes. ian rush eyes. ian's eyes steam Really bad voice acting. Really boring gameplay. Really cool idea, but bad, and i mean just awful execution. i feel bad. i REALLY wanted to like this game but it just ended up not working out. the death counter just makes it seem like its meant to be hard. i wouldnt know ill never finish it. again i wanted to like it but it just wasnt meant to be.. I've been waiting for this game to come out ever since I saw the trailer, and I have to say it's lived up to my expectations. The concept is unique, I love the Tim Burton-like asthetic of the characters, and the atmosphere that the game creates as you go around the zombie infested high-school with Ian and North (Ian's dog) is eerie, which is what you're looking for in this genre. The game can be quite challenging at times, but that only makes the satisfaction of finally getting past a puzzle or a difficult level more rewarding. The controls and the actions are well explained during the game, and you get the hang of how to use North to help you navigate around the school quite easily. I believe the voice acting is the weakest point in an overall very enjoyable and original game. It's only a minor problem, it doesn't take you out of the game, just something for the studio to improve in their next project, which I am definitely looking foward too after having seen what they've done in this one. In conclusion, I would recommend this game to anyone, and I can't wait to see what Sindie Games does next.. It's definitely not for me.I really did give it a try though.The dialogue is terrible and the gameplay is not as expected (as per videos and trailers).. Well, this is certainly something different: a Unity-made stealth-horror game which ISN'T in first-person, and even dares to look a bit "spooky-cute"! Unfortunately, the dissimilarity to a lot of other (frequently sub-par) Unity product ends somewhere around there. Perhaps it's best we get a little rant out of the way before I proceed any further: WHY IN GOD'S GOOD NAME DO YOU EUROPEAN INDIE DEVELOPERS INSIST UPON DOING YOUR OWN VOICE ACTING WHEN YOU CAN'T EVEN SPEAK ENGLISH? AND WHY WOULD YOU WRITE DIALOGUE WITH WORDS LIKE "CENTENARY" BEING REPEATED OVER AND OVER AGAIN...WHEN YOU CAN'T EVEN PRONOUNCE THE WORD "CENTENARY" PROPERLY, FOR \u2665\u2665\u2665\u2665'S SAKE?! Okay, rant over. Apologies, but I did need to get that off my chest (which I've done a few times before, but one can only live in hope that someday someone might actually LISTEN)! When all is said and done, though, this would all be forgivable enough if we were talking about a stealth game where the stealth actually works. Regrettably, it doesn't. There's little consistency to how the A.I. will behave, meaning that learning from your mistakes still has about a 50\/50 chance of biting you in the butt, and then it's aaaaaall the way back to a checkpoint five minutes prior to do it all over again (with varying results to the last time, no doubt). I couldn't help but be reminded of the legendary Bad Rats: fantastic premise (blind boy dodging zombie schoolkids with the aid of his guide dog), but the gameplay is so inconsistent and unpredictable that merely trying to repeat what worked for you the last time is a crap-shoot at best. The Resident Evil-style camera angles don't help much either: creeping around trying not to bump into uglies is no mean feat when one could be literally two inches in front of you, and you can't see or hear the \u2665\u2665\u2665\u2665er until you stumble headlong into them. I applaud the devs for the premise, I truly do. This had the potential to be the freshest horror game since Among the Sleep, but unfortunately the execution is severely lacking. This game might LOOK a bit like a three-dimensional Limbo, but trust me, it doesn't play like one. Limbo has an exemplary difficulty arc in which new mechanics are slowly introduced and extrapolated upon, whereas this game is insanely hard by about the thirty-minute mark. I dread to think what awaits beyond the hour-and-a-half I was willing to give it, because even slightly more challenging than what I've played so far is a little too close to "impossible" for my tastes. Unless, of course, you're one of those people who enjoys doing the same tediously pedantic bits over and over and over again, with absolutely no guarantee of success even when you plan things out to the nth degree. If so, you're in luck, 'cause someone made a game just for you. This really is one of the most heartbreaking reviews I've ever had to write, 'cause I sincerely had high hopes for this one. If ever a game cried out for a more competent remake, this'd be the one. The premise actually has "hit" written all over it, and it could no doubt appeal to a wide audience well beyond the established horror community. But the version we have here would need soooooo much work to make it even half of what it could be, so I sincerely question whether the devs should even bother. Restart from scratch, and give the new product to all the people who bought the first one for free; that'd be the best-case scenario in my book. Oh, and for \u2665\u2665\u2665\u2665's sake: GET SOME VOICE ACTORS WHO SPEAK THE QUEEN'S LANGUAGE next time. There's this thing out there called the INTERNET, and not everyone on it speaks Pidgin English. Full marks to the devs for having the vision and determination to make this game, minus about 5.5\/10 for the actual execution. Consider my heart partly broken, but my faith in human courage partially restored. Better luck\/judgement next time.Verdict: 4.5\/10.(PS If you enjoyed this review, feel free to check out my two Curator pages: http:\/\/store.steampowered.com\/curator\/9284586-ReviewsJustfortheHELLofit\/http:\/\/store.steampowered.com\/curator\/10868048-Truly-Horrible-Horror-Games\/?appid=398210Cheers!). I like too much this game and his Tim Burton's style.It's not an easy game, makes you think about every situation to get Ian out of the room, and also helps you see in the position of a blind person completely at the mercy of his guide dog.Totally recommend buying the game, it's a must buy for fans of the indie gendre and.. I've been waiting for this game to come out ever since I saw the trailer, and I have to say it's lived up to my expectations. The concept is unique, I love the Tim Burton-like asthetic of the characters, and the atmosphere that the game creates as you go around the zombie infested high-school with Ian and North (Ian's dog) is eerie, which is what you're looking for in this genre. The game can be quite challenging at times, but that only makes the satisfaction of finally getting past a puzzle or a difficult level more rewarding. The controls and the actions are well explained during the game, and you get the hang of how to use North to help you navigate around the school quite easily. I believe the voice acting is the weakest point in an overall very enjoyable and original game. It's only a minor problem, it doesn't take you out of the game, just something for the studio to improve in their next project, which I am definitely looking foward too after having seen what they've done in this one. In conclusion, I would recommend this game to anyone, and I can't wait to see what Sindie Games does next.. It's\u2665\u2665\u2665\u2665\u2665\u2665and I'm disappointed.The concept is cool but the bad voice acting, bad story, and game mechanics ruined it (seriously if they didn't use voice acting at all would be better somehow). The controls are awkward like when you play as a dog you can't bark and move quickly to dodge the enemy.I could ignore the bad voice acting and the bad story, but man... the enemies.The enemies are unpredictable in unfair annoying way, like you can't tell whos that enemy that stand still or the one that stand still also but will attack you without a warning when you get close to him and not avoidable. Or enemy that patrols and ignores you if you walk by him or the enemy that patrols and suddenly chases you once you're close to him which it is not aviodable after. And sometimes when you use the dogs to check them out they wouldn't chase it, but when you move \u2665\u2665\u2665\u2665ing Ian they suddenly attack him then.Oh yeah, not to mention the enemies that works as a wall but you can't tell because they look like the others who would attack you. Because they all use random models and not giving them any unique appearance.They expected you to die alot that they even bothered to make death counter for it.. It's definitely not for me.I really did give it a try though.The dialogue is terrible and the gameplay is not as expected (as per videos and trailers).. The idea of controlling a dog in a game works very well here. It really makes me feel the urgent dependency between the blind boy and his dog. Nice gameplay and puzzles, lovely aesthetics which reminds me to Tim Burton. I really enjoyed playing this game. A must in your library if you want to try something new.. I could finally play Ian’s Eyes and the truth is that I has really wanted to try this extremely original game. That’s precisely its main strength: the originality of what’s proposed, a story that attracts the player and tests his ability with the controls (and occasionally also his nerves).In general the game is delightful in terms of entertainment, and both Ian and North are designed with charisma which is something key in the indie video game industry. As to the creative part and ambiance a great work is also noticed (illumination is very slick to create such a dismal atmosphere at certain moments).And we get to the main part, controls and movement. There are certain things that are somewhat exasperating, not so much for the skills that the player may have but because there are things that are kind of shocking for how it is programmed. With the number of times you get to die (this is a trial and error kind of game after all) you end up realizing that you can perform an action over and over in the same way and maybe one of them is successful (a mistake or it’s that you have to Split hairs), sometimes it’s not clear the detection ranges of certain zombies, or the dog controls that are a little messy when you have to move a box for example. On the other hand, I think it’s a great idea that Ian may die if North is away for too long, and also the different zombie types you encounter which causes the game to turn into a very entertaining and a strategic map.Summing up, an indie game highly recommended for all audiences, that will enjoy and ge ton the nerves (in a good way). Don’t get fed up on dying, it’s worth it!
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